Graphics (Render) Programmer

Hiring Rocks , Posted 1 year ago

Middle

Full time

Negotiable

Remote

We are Sad Cat Studios — a young and highly professional game development studio working on an anticipated debut title REPLACED.

Site: https://sadcatstudios.com/

REPLACED:

https://www.youtube.com/watch?v=_P5OlfGbk5g https://www.youtube.com/watch?v=-croBAQ6Tb8

We are looking for a Graphics Programmer with a solid technical background.

What are you working on?
  • The name of the project(s): REPLACED
  • At what stage of the project(s)? Production
  • Genres: Platformer
  • Platforms: PC, Console
Team size and structure?

30+

For which tasks (responsibilities)?

● Design and implement Pixelated Renderer, SSAO and other screen space techniques; 

● Maintaining and optimizing existing rendering systems; 

● Write clean(ish), maintainable, and highly performant code

What kind of professional are we looking for?

● Bachelor's degree in software engineering, computer science, or equivalent; 

● 2+ years of industry experience; 

● Strong knowledge in 3D math, graphics pipelines and rendering techniques; 

● Knowledge of C# or C++ and HLSL/CG/GLSL; 

● Experience with one or more low-level graphics API (DirectX11, DirectX12, OpenGL, Vulkan, console, etc.); 

● Experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.); 

● Ability to be self-directed, focused and detail oriented. 

Nice to have 

● Professional knowledge of Unity engine; 

● At least one shipped console, pc or mobile game as a graphics programmer; 

● Passion for programming and games will be appreciated.

What is important for us in a person?
  • Good Communication Skills;

  • Teamwork skills.

The selection process

1) pre-screen interview with recruiter

2) technical interview with senior engineer and CEO

Hiring Rocks

Company type: other

Employees: 1-10

Platforms: PC, Mobile, Console

View all vacancies from Hiring Rocks
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